Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Grace Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
An investigation takes on a dangerous turn. |
2 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Voluntarily left Intelligence |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Grace Hamilton's work ends up coming home with Grace Hamilton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Grace Hamilton don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Amnesia. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |