Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Grady Reekey to flee off-planet. |
3 |
24 |
Became a Scholar (Physician). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Grady Reekey from Grady Reekey's work. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
32 |
Agreed to perform research that goes against Grady Reekey's conscience. Gain 2 Enemies. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
Refused to perform research that goes against Grady Reekey's conscience. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A police detective or rival criminal forces Grady Reekey to flee and vows to hunt Grady Reekey down. Gain an Enemy. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Voluntarily left Law Enforcement |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |