Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Graham Mathew is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Imperial trade restrictions force Graham Mathew out of business. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
When dealing with an alien race, Graham Mathew botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
41 |
A good deal ensures Graham Mathew is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |