Granville Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 45 M 1 (-2) 3 (-1) 4 (-1) 9 (1) 5 (-1) 5 (-1)134955
Enchanted
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Drifter Scavenger 01
Agent Intelligence Field Agent23
Scholar Physician 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Granville Carrington gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Granville Carrington's business expands, Granville Carrington's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 30 Became a Drifter (Scavenger).
4 31 Suffer from a life-threatening illness.
5 31 Became a Agent (Intelligence).
5 34 Given specialist training in vehicles.
5 35 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 35 Continued as Agent (Intelligence).
6 37 Rewarded for a successful mission.
6 39 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Intelligence).
7 40 Granville Carrington's work ends up coming home with Granville Carrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 40 Became a Scholar (Physician).
8 42 Gained a contact.
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