Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Greg Sims's Contacts or Allies betrays Greg Sims, ending Greg Sims's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Greg Sims do not know what happened to Greg Sims. There is a gap in Greg Sims's memory. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Switched to Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Greg Sims do not know what happened to Greg Sims. There is a gap in Greg Sims's memory. |
7 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
38 |
Become deeply involved in politics on Greg Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Noble (Dilettante). |
8 |
42 |
Become deeply involved in politics on Greg Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Promoted to Noble (Dilettante) rank 1. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |