Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Gustaf Christie's work ends up coming home with Gustaf Christie, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Gustaf Christie do not know what happened to Gustaf Christie. There is a gap in Gustaf Christie's memory. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Voluntarily left Mainstream Believer |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Dropped out of the merchant academy. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Gustaf Christie refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gustaf Christie's faith. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Forced to muster out. |