Gustaf Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 45 M 7 (0) 8 (0) 4 (-1) 9 (1) 6 (0) 8 (0)784968
Indolent, Noble
 
Skills
Admin 1
Advocate 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Explosives 1
Flyer (Airship) 1
Gambler 1
Gunner (Capital) 1
Investigate 1
Language 0
Leadership 0
Mechanic 0
Persuade 1
Recon 0
Steward 2
CareerAssignmentTitleRankTerms
Citizen Corporate Manager22
Navy Flight Crewman01
Agent Intelligence Agent13
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Harold Keating Enemy 0 1 0 1 Kedepu (M/46)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Gustaf Knight gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Political upheaval strikes Gustaf Knight's homeworld, and Gustaf Knight is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Voluntarily left Corporate
3 26 Became a Navy (Flight) with the new title Crewman.
3 30 During a battle, defeat or victory depends on Gustaf Knight's actions. The ship suffers severe damage and Gustaf Knight is blamed for the disaster. Gustaf Knight is court - martialled and discharged.
4 30 Became a Agent (Intelligence).
4 34 Given specialist training in vehicles.
5 34 Continued as Agent (Intelligence).
5 38 Given specialist training in vehicles.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 41 Refused a deal with criminal or other figure under investigation. Gain an Enemy
7 41 Became a Drifter (Barbarian).
7 42 Lightly injured, no permanent damage. Fully recovered.
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