Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Gustaf Knight gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Gustaf Knight's homeworld, and Gustaf Knight is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
During a battle, defeat or victory depends on Gustaf Knight's actions. The ship suffers severe damage and Gustaf Knight is blamed for the disaster. Gustaf Knight is court - martialled and discharged. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |