Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Hamp Walla far from home. |
4 |
25 |
Failed to qualify for Star Marine (Marine). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
27 |
Became a Merchant (Broker). |
5 |
31 |
Forced to muster out. |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
39 |
Drafted into Flight |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Became a Navy (Flight) with the new title Crewman. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |