Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes wrong; Hardy Miller and several others are captured and mistreated by the enemy. Gain Hardy Miller's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Smuggle illegal items onto a planet. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Hardy Miller's trade routes and contacts, forcing Hardy Miller to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Hardy Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hardy Miller fail to help. Gain an Enemy. |
6 |
37 |
Hardy Miller's ship is damaged, and Hardy Miller have to hitch-hike Hardy Miller's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Hardy Miller survey an alien world. |