Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
38 |
Make friends with another inmate; gain them as a Contact. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
Harper Hawkins have no idea what happened to Harper Hawkins – they found Harper Hawkins's ship drifting on the fringes of friendly space. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
43 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |