Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Harper Torres is rewarded for Harper Torres's diligence or cunning. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Harper Torres's life into chaos, forcing Harper Torres to leave the planet. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Harper Torres's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Torres fail to help. Gain an Enemy. |
4 |
30 |
Harper Torres have no idea what happened to Harper Torres – they found Harper Torres's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Harper Torres's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Torres fail to help. Gain an Enemy. |
5 |
34 |
Psychologically damaged by Harper Torres's time in the scouts. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Harper Torres survey an alien world. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Spend time with an alien race. Gain a contact. |
7 |
44 |
Forced to muster out. |