Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Hattie Robins's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Hattie Robins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
A revolution, attack or other unusual event throws Hattie Robins's life into chaos, forcing Hattie Robins to leave the planet. |
7 |
36 |
Became a Agent (Corporate Agent). |
7 |
37 |
Go undercover to investigate an enemy. |
7 |
37 |
A police detective or rival criminal forces Hattie Robins to flee and vows to hunt Hattie Robins down. Gain an Enemy. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
40 |
Voluntarily left Corporate Agent |
8 |
40 |
Became a Rogue (Enforcer). |
8 |
41 |
Crime pays off. Gain victim as Enemy. |
8 |
44 |
Promoted to Rogue (Enforcer) rank 1. |