Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Haywood Pettitt's job. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
34 |
Haywood Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
38 |
Haywood Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Promoted to Drifter (Barbarian) rank 1. |