Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Refuse to abuse Henery Hopkins's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Commanding officer takes an interest in Henery Hopkins's career. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
37 |
Henery Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
During a battle, defeat or victory depends on Henery Hopkins's actions. The ship suffers severe damage and Henery Hopkins is blamed for the disaster. Henery Hopkins is court - martialled and discharged. |
7 |
40 |
Became a Citizen (Worker). |
7 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |