Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Public opinion turns on Herschel Jordan. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Herschel Jordan to flee and vows to hunt Herschel Jordan down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Drafted into Engineer/Gunner |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
40 |
Refuse to abuse Herschel Jordan's position for profit. |
6 |
40 |
Attempt at commissioned failed. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Herschel Jordan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |