Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Herschel Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Herschel Sim's business or ship thrives. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Herschel Sim's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Victim of a crime |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |