Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Amnesia. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Hiram Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Hiram Ornery is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |