Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
24 |
A mission goes wrong; Hollis Freeman and several others are captured and mistreated by the enemy. Gain Hollis Freeman's jailer as an Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Hollis Freeman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
A notable academic consults with Hollis Freeman about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Voluntarily left Missionary/Humanitarian |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Hollis Freeman's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Hollis Freeman is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |