Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Homer Lawrence's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Homer Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
23 |
Homer Lawrence come into conflict with a splinter group Homer Lawrence's own religion which maintains Homer Lawrence's version is the wrong one. Gain 1 Rivals. |
4 |
23 |
Failed to qualify for Infantry (Army). |
4 |
23 |
Returned to Drifter (Scavenger). |
4 |
24 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Forced to muster out. |
5 |
27 |
Failed to qualify for Law Enforcement (Agent). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Returned to Merchant (Merchant Marine). |
5 |
29 |
Amnesia. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Make an unexpected connection outside Homer Lawrence's normal circles. Gain a Contact. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Homer Lawrence's normal circles. Gain a Contact. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Given advanced training in a specialist field |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |