Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Homer Spencer's time in the scouts. |
2 |
21 |
Became a Scholar (Physician). |
2 |
25 |
Refuse to join a cheat in some fashion. |
2 |
25 |
Promoted to Scholar (Physician) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Continued as Scholar (Physician). |
3 |
29 |
A disaster leaves several injured, and others blame Homer Spencer, forcing Homer Spencer to leave Homer Spencer's career. Gain a Rival. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Risk Homer Spencer's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |