Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Hoyt Carson easily defeat. |
3 |
27 |
Gain Enemy if Hoyt Carson don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Severely injured. Owe 2,500 for medical bills. |
4 |
32 |
Gain Enemy if Hoyt Carson don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was injured. |
5 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
43 |
Hoyt Carson went above and beyond the call of duty. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |