Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Hudson Dwyer don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Hudson Dwyer's Contacts or Allies betrays Hudson Dwyer, ending Hudson Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A sudden war destroys Hudson Dwyer's trade routes and contacts, forcing Hudson Dwyer to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
7 |
43 |
Forced to muster out. |