Clerk Hunter Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 45 M 5 (-1) 6 (0) 3 (-1) 3 (-1) 7 (0) 10 (1)56337A
Fighter
 
Skills
Admin 1
Advocate 1
Athletics 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Investigate 0
Medic 0
Persuade 0
Profession (Worker/Construction) 1
Recon 1
Science (Life Sciences) 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Rogue Enforcer 01
Believer Mainstream Believer Lay Person01
Drifter Barbarian 12
Noble Administrator Clerk11
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Entangled in a bureaucratic or legal morass that distracts Hunter Fleming from Hunter Fleming's work.
2 22 Continued as Scholar (Field Researcher).
2 25 Hunter Fleming's work is sabotaged by unknown parties. Hunter Fleming may salvage what Hunter Fleming can and give up.
3 25 Became a Rogue (Enforcer).
3 28 Betrayed by a friend. One of Hunter Fleming's Contacts or Allies betrays Hunter Fleming, ending Hunter Fleming's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 30 Hunter Fleming accepted an offer of inducements to betray Hunter Fleming's faith. Gain 140,000 in cash.
5 32 Became a Drifter (Barbarian).
5 36 Promoted to Drifter (Barbarian) rank 1.
6 36 Continued as Drifter (Barbarian).
6 40 Hunter Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Noble (Administrator) with the new title Assistant.
7 43 Join a successful conspiracy of nobles.
7 44 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
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