Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Hunter May, forcing Hunter May to leave Hunter May's career. Gain a Rival. |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Hunter May from Hunter May's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Hunter May's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Rogue (Thief). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Rogue (Thief) rank 1. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
A job goes wrong, forcing Hunter May to flee off-planet. |
8 |
41 |
Returned to Scholar (Field Researcher). |
8 |
44 |
Hunter May's work is sabotaged by unknown parties. Hunter May may salvage what Hunter May can and give up. |