Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
23 |
time as a ruler or playboy gives Immirriim Arganmag a wide range of experiences. |
2 |
24 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
24 |
Voluntarily left Administrator |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Advanced training in a specialist field |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Immirriim Arganmag don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Immirriim Arganmag's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |