Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Ira Morgan is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A sudden war destroys Ira Morgan's trade routes and contacts, forcing Ira Morgan to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find Ancient Technology. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |