Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
An assassin attempts to end Irving Day's life. |
3 |
22 |
Switched to Agent (Corporate Agent). |
3 |
26 |
Amnesia. |
4 |
26 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Moved to a new world. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |