Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find an Alien Artifact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Switched to Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Citizen (Corporate) rank 1. |