Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Isom Foale have no idea what happened to Isom Foale – they found Isom Foale's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Isom Foale's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Isom Foale's trade routes and contacts, forcing Isom Foale to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Switched to Merchant (Free Trader). |
8 |
43 |
Isom Foale's ship or starport is destroyed by criminals. Gain them as an Enemy. |