Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Issac Commins blame Issac Commins's commander. Gain commander as Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Issac Commins's trade routes and contacts, forcing Issac Commins to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Issac Commins botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Issac Commins's ship is damaged, and Issac Commins have to hitch-hike Issac Commins's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
34 |
Voluntarily left Surveyor |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Issac Commins come into conflict with a splinter group Issac Commins's own religion which maintains Issac Commins's version is the wrong one. Gain 2 Rivals. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Issac Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |