Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Political upheaval strikes Jack Clark's homeworld, and Jack Clark is caught up in the revolution. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Jack Clark is rewarded for Jack Clark's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Voluntarily left Colonist |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Jack Clark easily defeat. |
6 |
40 |
Gain Enemy if Jack Clark don't already have one. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |