Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Jack Coleman's work ends up coming home with Jack Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A series of bad deals and decisions force Jack Coleman into bankruptcy. Jack Coleman salvages what Jack Coleman can. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Jack Coleman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Moved to a new world. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
A notable academic consults with Jack Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Jack Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |