Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Army Support) with the new title Private. |
2 |
28 |
Assigned to a peacekeeping role. |
3 |
29 |
Voluntarily left Army Support |
3 |
29 |
Became a Scout (Explorer). |
3 |
33 |
Psychologically damaged by Jar Scenay's time in the scouts. |
4 |
33 |
Failed to qualify for Pirate (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Make an unexpected connection outside Jar Scenay's normal circles. Gain a Contact. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Voluntarily left Merchant Marine |
6 |
41 |
Failed to qualify for Pirate (Rogue). |
6 |
41 |
Became a Drifter (Scavenger). |
6 |
44 |
Suffer from a life-threatening illness. |