Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Severely injured. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Jasper Robinson's trade routes and contacts, forcing Jasper Robinson to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Accused of a crime |
8 |
41 |
Became a Prisoner (Inmate). |
8 |
42 |
Nearly killed. Owe 20,000 for medical bills. |