Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Jasper Skidd's Contacts or Allies betrays Jasper Skidd, ending Jasper Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Jasper Skidd's business expands, Jasper Skidd's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
A new romantic starts. Gain an Ally. |