Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Psionic strength increases. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
31 |
Gift causes a former ally to turn on Javier Gutierrez and betray Javier Gutierrez. One Ally or Contact becomes an Enemy. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Became a Drifter (Wanderer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Javier Gutierrez easily defeat. |
8 |
44 |
Gain Enemy if Javier Gutierrez don't already have one. |