Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Javier Sim easily defeat. |
1 |
21 |
Gain Enemy if Javier Sim don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
A disaster leaves several injured, and others blame Javier Sim, forcing Javier Sim to leave Javier Sim's career. Gain a Rival. |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
35 |
A job goes wrong, forcing Javier Sim to flee off-planet. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Javier Sim secretly provide religious rites for a dying leader or noble, although they do not share Javier Sim's faith. Gain an Ally in the family and a Rival who disagrees with Javier Sim's choice. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Gained a contact. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |