Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Jeffery Johnson's time in the scouts. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
22 |
Became a Merchant (Broker). |
3 |
24 |
Given advanced training in a specialist field |
4 |
26 |
Continued as Merchant (Broker). |
4 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
A good deal ensures Jeffery Johnson is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Jeffery Johnson's normal circles. Gain a Contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |