Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Study Electronics (Sensors) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Jeremiah Bluit's Contacts or Allies betrays Jeremiah Bluit, ending Jeremiah Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Refuse to abuse Jeremiah Bluit's position for profit. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
32 |
Moved to a new world. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Jeremiah Bluit join a gambling circle on board. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Jeremiah Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |