Knight Jerome Damyon  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 45 M 2 (-2) 9 (1) 11 (1) 3 (-1) 8 (0) 8 (0)1 (-2)29B388
Gratified, Submissive
 
Skills
Animals (Handling) 1
Athletics 0
Deception 0
Drive 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Medic 0
Navigation 0
Profession (Sports/Golf) 1
Profession (Sports/Track & Field) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer (Ocean Ships) 1
Stealth 0
Streetwise 1
Survival 1
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Psion Psi-Warrrior Knight22
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Jewel Kabble Rival 1 1 2 3 Halka (M/20)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Expand the field of Profession (Underwater), but gain a Rival in Jerome Damyon's former tutor.
1 27 Left the colonies.
2 27 Failed to qualify for Merchant Marine (Merchant).
2 27 Became a Drifter (Wanderer).
2 31 Promoted to Drifter (Wanderer) rank 1.
3 31 Continued as Drifter (Wanderer).
3 32 Encounter a Psionic institute.
3 32 Tested for psionic powers
4 35 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 38 Gain a mentor.
4 39 Promoted to Psion (Psi-Warrrior) rank 1.
5 39 Continued as Psion (Psi-Warrrior).
5 43 Pick up potentially useful information using Jerome Damyon's psychic powers.
5 43 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
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