Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Underwater), but gain a Rival in Jerome Damyon's former tutor. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
32 |
Encounter a Psionic institute. |
3 |
32 |
Tested for psionic powers |
4 |
35 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
38 |
Gain a mentor. |
4 |
39 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
39 |
Continued as Psion (Psi-Warrrior). |
5 |
43 |
Pick up potentially useful information using Jerome Damyon's psychic powers. |
5 |
43 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |