Jerome Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 45 M 5 (-1) 1 (-2) 6 (0) 7 (0) 8 (0) 8 (0)516788
Inconsistent
 
Skills
Admin 1
Advocate 2
Animals 0
Astrogation 0
Athletics 0
Deception 0
Diplomat 1
Drive (Track) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Persuade 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Corporate Manager34
Drifter Scavenger 01
Merchant Free Trader 11
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Jerome Steen do not know what happened to Jerome Steen. There is a gap in Jerome Steen's memory.
2 22 Became a Citizen (Corporate).
2 25 Jerome Steen's business expands, Jerome Steen's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 31 Jerome Steen gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Corporate) rank 3.
5 34 Continued as Citizen (Corporate).
5 36 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 36 Failed to qualify for Courier (Scout).
6 36 Switched to Drifter (Scavenger).
6 38 Jerome Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Became a Merchant (Free Trader).
7 42 A good deal ensures Jerome Steen is living the high life for a few years.
7 42 Promoted to Merchant (Free Trader) rank 1.
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