Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Jewel Grant's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Accused of a crime |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Became a Prisoner (Inmate). |
4 |
29 |
Joined a prison gang |
5 |
31 |
Switched to Prisoner (Thug) with previous rank. |
5 |
35 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Thug). |
6 |
38 |
Defeated a prison gang. Gain an Enemy. |
7 |
39 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
42 |
A guard takes a dislike to Jewel Grant. |