Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Jim McKee's ship is ambushed by enemy vessels. Jim McKee successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Jim McKee survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Jim McKee's ship is damaged, and Jim McKee have to hitch-hike Jim McKee's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |