Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Jimmie Bates is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Jimmie Bates's business or ship thrives. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
A sudden war destroys Jimmie Bates's trade routes and contacts, forcing Jimmie Bates to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Jimmie Bates run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Ground Assault (Marine). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A good deal ensures Jimmie Bates is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Jimmie Bates's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Good fortune |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |