Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
23 |
Joe Beck faith is shaken. |
4 |
25 |
Continued as Believer (Holy Warrior). |
4 |
26 |
Joe Beck come into conflict with a splinter group Joe Beck's own religion which maintains Joe Beck's version is the wrong one. Gain 3 Rivals. |
5 |
26 |
Became a Scout (Explorer). |
5 |
28 |
Joe Beck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joe Beck fail to help. Gain an Enemy. |
5 |
28 |
Joe Beck have no idea what happened to Joe Beck – they found Joe Beck's ship drifting on the fringes of friendly space. |
6 |
30 |
Continued as Scout (Explorer). |
6 |
32 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
32 |
Failed to qualify for Free Trader (Merchant). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
33 |
A new romantic starts. Gain an Ally. |
8 |
36 |
Continued as Marine (Marine Support). |
8 |
40 |
Assigned to an assault on an enemy fortress. |
8 |
40 |
Injured |
9 |
40 |
Continued as Marine (Marine Support). |
9 |
42 |
A mission goes disastrously wrong due to Joe Beck's commander’s error or incompetence, but Joe Beck survive. |
9 |
42 |
Cover for the commander and gain an Ally. |