Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Joe Fitzsimons's work ends up coming home with Joe Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Joe Fitzsimons is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
22 |
Became a Scholar (Scientist). |
3 |
26 |
Make a breakthrough in Joe Fitzsimons's field. |
3 |
26 |
Promoted to Scholar (Scientist) rank 1. |
4 |
26 |
Continued as Scholar (Scientist). |
4 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Promoted to Scholar (Scientist) rank 2. |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Scholar (Scientist) rank 3. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
35 |
Caught cheating in some fashion, advancing Joe Fitzsimons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
35 |
An expedition or voyage goes wrong, leaving Joe Fitzsimons stranded in the wilderness. |
6 |
35 |
Gain an Enemy |
6 |
38 |
Promoted to Scholar (Scientist) rank 4. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Scholar (Physician) with previous rank. |
7 |
40 |
Joe Fitzsimons's work is sabotaged by unknown parties. Joe Fitzsimons start again from scratch. |
7 |
42 |
Promoted to Scholar (Physician) rank 5. |