Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
25 |
Gain Enemy if Joesph Graham don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Joesph Graham do not know what happened to Joesph Graham. There is a gap in Joesph Graham's memory. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Joesph Graham's Contacts or Allies betrays Joesph Graham, ending Joesph Graham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |