Joesph Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 45 M 7 (0) 3 (-1) 6 (0) 4 (-1) 7 (0) 3 (-1)736473
Upbeat, Ferocious
 
Skills
Animals 0
Deception 0
Drive 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Blade) 1
Recon 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Merchant Merchant Marine Crewman01
Drifter Barbarian 12
Citizen Colonist 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Contact with Government.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2 25 Gain Enemy if Joesph Graham don't already have one.
3 26 Continued as Drifter (Wanderer).
3 27 Joesph Graham do not know what happened to Joesph Graham. There is a gap in Joesph Graham's memory.
4 27 Failed to qualify for Infantry (Army).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Severely injured. Fully recovered. Owe 1,250 for medical bills.
5 31 Failed to qualify for Surveyor (Scout).
5 31 Switched to Drifter (Barbarian).
5 35 Find valuable salvage.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Continued as Drifter (Barbarian).
6 38 Betrayed by a friend. One of Joesph Graham's Contacts or Allies betrays Joesph Graham, ending Joesph Graham's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Citizen (Colonist).
7 42 Scarred. Fully recovered. Owe 5,000 for medical bills.
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