Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Joesph Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Joesph Peck's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Good fortune |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Joesph Peck is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |