Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
24 |
Win a prestigious prize for Joesph Shelton's work. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
6 |
39 |
Promoted to Scholar (Scientist) rank 3. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Joesph Shelton's work. |
7 |
43 |
Promoted to Scholar (Scientist) rank 4. |