Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Joesph Spice's life into chaos, forcing Joesph Spice to leave the planet. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Joesph Spice do not know what happened to Joesph Spice. There is a gap in Joesph Spice's memory. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Joesph Spice is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
A series of bad deals and decisions force Joesph Spice into bankruptcy. Joesph Spice salvages what Joesph Spice can. |
8 |
41 |
Voluntarily left Broker |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |